

What's more, you even get to hop on board some vehicles yourself.

There's also plenty of new firepower on offer, the highlights being the satisfyingly meaty German Panzerschreck (bazooka), which is perfect for halting heavy armour. Objectives range from taking out German submarines at a military installation, to dropping behind enemy lines to mount surprise attacks on Axis forces.


Also, while their pathfinding may stink, your team is now much more adept at covering you than before. The nine new missions have been well crafted (though rarely do they reach the standards of the original) and despite the odd exception, are both tense and - on the harder difficulty levels - brain-liquifyingly challenging. Or escape.īut that's enough bitching, as everything else here is generally of a high standard. Either that or they just stand in front of a door so no-one else can get through, meaning you have to switch to that soldier and manually move him before the rest of your squad can progress. They often refuse to follow orders until you've politely asked them three times, or open doors of their own accord, landing you in a world of hurt. Your squad of four SAS soldiers, who embark on nine new, ever harder missions in Libya, Sicily and France, are still as erratic as ever. Talk The Talkĭespite bold claims by the developer that this expansion pack will iron out all of Hidden & Dangerous 2's Al glitches, the same old problems abound. With its tense, tactical and superbly crafted WWII gameplay. I'd love to tell you that Sabre Squadron is the exception, that it's broken the mould and finally attained a sparkling veneer to go Like a beauty queen walking down a catwalk in only one shoe, it's more of a blemish than a disfigurement, but it's just enough to sully the games and prevent them from being considered true masterpieces. Despite its unarguable excellence, the Hidden & Dangerous series has always been lacking in one department.
